![]() Having said that, her actual basic functionality is pretty straightforward. So having a good map knowledge really helps with knowing where to place those drones. She puts down her drones in the area that you've trapped or that you are surveilling. Because I see her in that same gameplay type or same gameplay archetype. So map knowledge definitely helps when you're playing this Killer as I think it does with a lot of trap placement Killers. MS: So, I think that basically having a really good understanding of the maps that you're playing in. Would you consider her a more difficult character than others? I feel like you have to have map knowledge, you have to have game knowledge to do this. It seems like she would be a more difficult Killer to play. But yeah, I think it's interesting twist to have this boss predator personality that she's associated with as well. And it feels a lot more realistic and grounded in reality. We really did want it to be more in line with our standard slasher archetype that we tend to fall back on or that we like falling back on very much human and something that people can identify with. Again, it's not really a high-tech futuristic thing. Why not go full android or robot? Was that an idea that came up? You mentioned the idea of wanting to keep the character more of a human-like boss character. But the iterations were more about refining that concept and really doubling down on the aspect of the drones being the main aspect of the power. There was a little bit of back and forth between how exactly they would work, if they would move, if they're static. ![]() But it didn't really deviate too much from that initial concept of using the drones. So, it was more about refining that, really making it feel more balanced between the gameplay of the Killer and how the Survivors can counter play those aspects. We started pretty early with that as the initial concept. So, the different modes that they have, they've got a Scouting Mode and an Active Mode and then the effects that they apply. MS: We definitely did a lot of iterations, but it was more finding the right balance between how they interact. It's like the eye in the sky camera approach with the drones being center stage.Ĭan you speak to some of the iterations they might have gone through in development before you landed at this point? So, they started off as the initial concept and then from that it just made sense to go into that surveillance thing. And we thought it would be a neat tech that we could incorporate this macabre side too as well. There's more and more Amazon deliveries being made by drones, that kind of thing. Again, it's more of a modern tech thing, like drones are a big thing in our day-to-day lives. MS: So, it all stemmed from the concepts of the drones that we knew we wanted to incorporate into this Killer. So, why now for a surveillance Killer? Is it a complex idea that you had to work on? You mentioned as well the idea of a surveillance Killer has been an idea that Behaviour has had right for a while now. And again, that fact that we wanted to do a more realistic take on a Killer. So, it wasn't a specific IP or property that we were really inspired by. So, a billionaire and a crazy killing playground. She is a predator, you could say, but not in the movie property way, but more of just a psychotic boss character. But we also were inspired by this boss personality. T was more a tinkerer archetype that character came from.
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